Featured Games

Below, you’ll find a selection of games I’ve created over the past two years. Where possible, I’ve included links to download or play the digital games online. If you would like to see a larger selection of my digital games, head over to my itch.io page.

Digital

Love Bytes

Love Bytes is a lighthearted satire designed to poke fun at modern dating, particularly online dating. Created in December 2019, the game is a 2D adventure created in Unity.

Get signed up for “okcrappy,” the latest online dating site, as it sucks you into a literal internet maze. On the way, you just might meet someone…but some folks might leave you feeling more frustrated than others.

Menses: The Game

Menses: The Game is all about the destigmatization and normalization of periods and period hygiene products. 

This game was created in 24 hours for American University and University of Miami’s Newsjam 2019 in November 2019 by:

Molly Eisenback (Programming and Design)
Hazel Arroyo (Programming and Design)
Katy Huang (Artistic Lead and UI Design)
Jocelyn Wagner (Design and Research)
Andrew Moger (Design, Research, and Audio)

Axel’s Forest Rush

Axel’s Forest Rush is a short platformer created with fantasy console PICO-8 in December 2018. Play as the legendary hedgehog, Axel, as you make your way towards the end of a small level, avoiding enemies along the way.

Click the button below to download the .bin folder containing the game files, and click here if you’re not sure how to use them.

Friday

Friday is a text-based choose-your-own-adventure-style game created with Twine in the fall of 2018. You may want to brush up on your terrible memes from 2011 before proceeding.

You can play this game in any web browser, or download Twine for free.

Analog & Multi-Platform

Hack the Lab

Hack the Lab is a multi-platform placemaking game created by myself, Hazel Arroyo, and Mitchell Loewen in December 2019 for the American University Game Lab. Designed to be played by participants standing outside the lab using equipment (mostly) inside the lab as they look through transparent glass, the game combines a digital screen with a Raspberry Pi, an RFID reader, RFID cards, and QR codes. One or two players work together to solve a code-based puzzle, translating color sequences into letters coinciding with buttons on a game controller. While one player translates the code, another scans input using cards and a hidden RFID reader attached to the inside of a large glass panel. (Imagine “Simon Says” meets Keep Talking and Nobody Explodes, played with RFID input.)

Hack the Lab also served as a proof of concept proposal for a platform to be used by future students to show off their work.